Gaming has evolved significantly from the days when groups of friends sat in each other’s houses and took part in individual games, or played against each other, reaching a point today where streaming games is big money. This is the case around the world, but it is especially noticeable in the Asian markets.
In 2018, there is talk of eSports taking on a status as a recognized sport, and suggestions that it could one day end up in the Olympic Games. Much of the boom in the popularity for eSports has been down to the continued drive towards quicker internet speeds, which has meant that people across the world, even in rural areas, have had the chance to partake in watching (as well as listening to) live streams.
What we have now
In terms of where we stand in mid-2018, we’re already privileged to be able to enjoy a wealth of games and platforms, including the likes of Twitch, where fans can watch games unfolding online. Indeed, from casino games like roulette to the world of poker, you can now play while watching a live stream unfold. This even expands to games like Call of Duty, where the impact of Twitch streams can be significant but, interestingly, are not seen as being overly novel due to their prevalence.
With the wide range of games being able to be streamed already, and with the ability to watch eSports games through the BBC in the UK now, it is only natural that some people are looking for interactive ways to enhance their streaming experience to make sure that they aren’t just passive viewers but genuinely involved in the action.
A look to the future
Games like Drawful and Jackbox (with Jackbox already heralded as one of the best games of all time by some) are already providing ways for those streaming to be more interactive, so it is only natural that more interesting and direct ways to interact with streams are going to be developed. This is clear from a brief glance at some of the developments that are already taking place.
One sector likely to become a focus in this respect due to the level of competition surrounding it (and hence the need for differentiation between brands in order to stand out) is online gambling. Online casinos are already looking to appear positively on sites like Casinos Killer, where different operators offering games are presented with ratings that come from users and give potential customers an idea of the deals on offer as well as the quality of play.
What is likely is that, as interactive streaming becomes more and more popular, sites will get a better rating if they can offer players interactivity on live streaming games. With gamers clearly wanting to be involved in the action to as great an extent as possible, you would expect this drive towards greater stream interactivity to prove very popular, which may help to engage more and more people in the world of live streaming, with the potential to radically alter the ways that people traditionally interact in spheres like gaming.